About

meName: Haydinei S. Oliveira

Date of birth: 05/08/1974

Nationality: Brazilian

Location: São Paulo , SP

E-mail: metaballs@metaballs.com

Current Position: Freelance 3D Artist

logo_metaballs_why

The name “metaballs” is a reference to the spheres in 3D as you must know. I like that name because of its sonority. This word sounds so good. I believe that dedication, study and work, beyond the good tools that we have available today, are all that I need to do a good project. If you want to talk to me, please send me an e-mail!

Skills

Objective: To learn and to develop my artistic abilities in a team that believes in my talent.

Softwares: 3DMax, Mental Ray / Vray, Zbrush, Mudbox, Photoshop, Illustrator, After Effects…

Skills: High poly modeling, Low poly modeling, Displacement mapping, Blendshape creation, Organic modeling, Inorganic modeling, Texturing…

Education:

2007 – Fontaine Tradicional – Esculpture – Melies Escola de Animacao

2003 – Esculpture – Impacto Quadrinhos

2002 – Desktop Music ( DTM) – Digital Audio Basement

2001 – History of Art&Comics – Fabrica de Quadrinhos

2001 – 3DMax – TV/Cine – Cadritech Computacao Grafica

2000 – Basic Draw – Fabrica de Quadrinhos

2001 – 3DMax – Modelling/Animation – Cadritech Computacao Grafica

1999 – Photography – FUJI Film Imagem e Informacao

1998 – Photography – MUSEU LASAR SEGALL

1997 – Technical Graphics Computer for Press – SENAC Sao Paulo

Workshops:

2002 – Technoimage – Digital Medias

2002 – 10º Animamundi – Animathon – Florence Bolte e Andre Leduc

2001 – Technoimage – Digital Medias

1996 – “Miro” Project, Sao Paulo – MAM

Professional History

057 Comunicações Visual – Projeto Natalinos – 2010

Digital Designer 3D Construção de gráficos 3D,2D de temas natalino, modelagem 3D, para execução de esculturas, ilustração de pré aplicação (conceitual) de cenários diversos.

Projeto Homem Virtual- Faculdade de Medicina de São Paulo – 2003

Digital Designer 3D Desenvolvimento de animações com gráficos tridimensionais para títulos de multimídias educacionais.

Spectrum Engenharia (Viewpoint) – 2003

Modelador 3D Trabalhei na equipe de modeladores 3D e artistas de texturização em projetos para a indústria automobilística.

M&C Publicidade / Web Designer – 2003